Publish Devlog


14.03 | Wednesday


Game Pitch:

  • 1980s in Germany
  • Small group wants to unveil that the Stasi is spying on people
  • Player infiltrates Stasi building
  • Searching for documents, tapes etc.
  • Player has to not get caught and get the evidence out of the building
  • Goal is to publish the information on the newspaper

First day was mainly used to get everybody familiar with the idea of the game. Also the game was broken down to the main mechanics so everybody knew what they have to focus on first.

Artists:

  • Created room for testing of collision and player movement
  • Creation of first asset for testing of propotions

 

Programmer:

  • Player movement
  • Camera movement Collisions

15.03 | Thursday

Artists:

  • Assets created
    • Desk
    • Audiotape
    • Door
    • File cabinet
    • Chair
    • Bin
    • Lamp
  • Created new debugging room

 

Programmer:

  • Interaction with doors
  • Opening doors
  • First person camera movement 

19.03 | Monday

Artists:

  • Assets created:
    • Safe
    • Printer
    • Pen
    • Cupboard
    • Clock
    • Closet
  • Creation of UV Maps
  • Texturing

Programmer:

  • Interaction with drawers (open/close)
  • Highlighting of looked at objects
  • Function to pick up objects
  • Added UI
  • Cleaned and organized Code and project
  • Bug Fixes
    • Ice Movement (player moving when standing still)

20.03 | Tuesday

Artists:

  • Assets created:
    • Key
  • Creation of UV Maps
  • Texturing

Programmer:

  • New drawers script
  • Highlighting script
  • Key script

21.03 | Wednesday

Artists:


  • Creation of the office
  • 2D Assets created:
    • Map
    • Files
  • Texturing
  • Creation of assets
    • Sign

Programmer:


  • New drawers script
  • Bug fixes
  • polishing

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